Darren Bacon
ImagineFX|January 2019

Project pillars, studio culture, and the final five per cent: Halo’s lead concept artist takes Gary Evans behind the scenes of the AAA-franchise

Darren Bacon

You work as a concept artist at video games developer 343 Industries. You’ve just finished designing a vehicle for the new Halo. You’re pleased with it, this assault vehicle. You like the energy weapon, the anti-gravity propulsion system, the hatch on top that covers the player. It’s functional, but it looks good too. At least, you think it looks good.

You take your concept into a meeting with the rest of the team. Somebody speaks up. A fellow concept artist doesn’t like your design. This person’s got a problem with your hatch, that part of the vehicle that covers the player. They don’t think it looks good at all. In fact, they think it’s ugly.

So you and your fellow concept artist look to the head of the table, to Darren Bacon, lead concept artist on the Halo franchise. He thinks for a minute, then points at something stuck up on the wall – an overriding idea that helps guide the production process. He’s pointing at a “project pillar”.

“If a project pillar is ‘gameplay first,’” the American says, “it’s easier for a team designing a vehicle with a disputed ‘ugly’ hatch on top to know what action to take. To solve the discrepancy, the teams knows, at a project level, that the gameplay function of being able to cover the player is more important than some aesthetic preference. Therefore, they can make the right decision for the project, knowing what’s most important according to the pillar.”

THE GOOD, THE BAD AND THE UGLY

Esta historia es de la edición January 2019 de ImagineFX.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

Esta historia es de la edición January 2019 de ImagineFX.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

MÁS HISTORIAS DE IMAGINEFXVer todo
XPPen Artist Pro 19 (Gen 2)
ImagineFX

XPPen Artist Pro 19 (Gen 2)

Whether you’re a pro artist or a passionate hobbyist, this pen display offers something for everyone with beautiful colour and accurate drawing

time-read
3 minutos  |
February 2025
First Impressions
ImagineFX

First Impressions

The artists explains how her imagination for fantasy was born

time-read
6 minutos  |
February 2025
DRAW VIBRANT CHARACTER ART
ImagineFX

DRAW VIBRANT CHARACTER ART

LIDIA CAMBON reveals her step-by-step process for creating a full-body illustration from first sketch to vibrant, cohesive colour with markers

time-read
4 minutos  |
February 2025
Photoshop & Blender: BUILD NARRATIVE USING INTERIORS
ImagineFX

Photoshop & Blender: BUILD NARRATIVE USING INTERIORS

Find out how illustrator Magdalina Dianova creates a cosy setting that helps to express her character’s personality

time-read
5 minutos  |
February 2025
Blender, Procreate & Photoshop DESIGN CREEPY ARCHITECTURE
ImagineFX

Blender, Procreate & Photoshop DESIGN CREEPY ARCHITECTURE

Nick Stath explains how he built an eerie, atmospheric environment for the sci-fi horrors of Alien: Romulus

time-read
5 minutos  |
February 2025
Photoshop - PAINT FAN ART WITH EMOTION
ImagineFX

Photoshop - PAINT FAN ART WITH EMOTION

Baptiste Boutié goes in-depth on his approach for creating visual appeal in a tribute to Tekkonkinkreet

time-read
1 min  |
February 2025
ZBrush, KeyShot & Photoshop - CRAFT A HIDEOUS ALIEN NIGHTMARE
ImagineFX

ZBrush, KeyShot & Photoshop - CRAFT A HIDEOUS ALIEN NIGHTMARE

Follow along as character and creature artist Kyle Brown makes xenomorph fan art inspired by Alien: Romulus

time-read
7 minutos  |
February 2025
FEARFUL VISIONS
ImagineFX

FEARFUL VISIONS

ImagineFX explores the visual heritage of the visceral Alien cosmos and its develooment over the franchise's history

time-read
6 minutos  |
February 2025
Mike Butkus
ImagineFX

Mike Butkus

Surf's up! Why coastal comforts lured the artist to his California home

time-read
2 minutos  |
February 2025
The art behind Alien: Romulus
ImagineFX

The art behind Alien: Romulus

Xenomorphology Tanya Combrinck meets the Alien-obsessed concept artists who revived the visual style of the classic films

time-read
7 minutos  |
February 2025