Animation director and producer Kris Pearn is also a mentor for this year's edition of THU's Sony Talent League. Here he answers our questions on why he loves to help foster and develop new creative talent...
What is the Talent League and why did you get involved?
Sony Talent League is an initiative to help young artists develop their ideas with support from industry professionals from diverse sectors (VFX, animation, gaming, tech etc). It's a supportive environment with the goal of empowering young artists from around the world with the knowledge and tools to make their visions a reality.
Talent League is about mentorship and giving support to the artists who need it. Can you talk about why that is important and how you can benefit from that as much as the artists? Why are you involved?
I've been lucky enough to have had a great run in my career in film - going on 30 years now (says the balding man in a rocking chair). Over those years I've had many moments where I was mentored and I will forever be grateful for that knowledge. My whole family works in the trades, and I look at animation and filmmaking in general as a trade - knowledge is passed on through the process of 'doing'. I think the opportunity to offer support, perspective and practical advice is not only important for the industry (fostering new talent) but incredibly important for the connecting of generations and spreading ideas in both directions the way things were done and the way things can be done better as technology and storytelling evolves. It's a conversation.
Esta historia es de la edición May 2022 de ImagineFX.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición May 2022 de ImagineFX.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world