JC Park
ImagineFX|May 2017

The South Korean concept artist tells Gary evans that his best work was on a project which never saw the light of day…

Gary Evans
JC Park

JC Park planned to be an engineer. At least, that’s the career his parents imagined for him. The South Korean didn’t get the grades for engineering college. He eventually completed a major in digital cartooning and began working as an illustrator and concept artist. He’s since built up a huge portfolio of mechs, vehicles and spacecrafts, with designs so intricate, so beautifully engineered, that even his parents must be proud.

JC wanted to work in comics. But when he graduated, a decade ago, the comics industry in South Korea was struggling. Meanwhile, the video games industry was expanding rapidly: PC bangs (LAN gaming centres) were growing in popularity and MMORPGs were attracting tens of millions of players. That was when JC landed a job at one of the country’s best game developers.

“The games industry was growing,” JC says, “because of games like Lineage, an MMORPG made by NCsoft. I sent a basic portfolio to NCsoft and the company invited me in for an interview. I was really lucky.

“Since I was seven years old, I enjoyed doodling for friends or family. When I drew something they were really happy; however, that wasn’t my dream job – it was just a hobby, I thought. I liked arcade games such as Tekken, sci-fi films like The Terminator, and fantasy stuff – Dungeons & Dragons, for example. All these factors encouraged me to work in the games and film industries. There are a lot of talented artists in South Korea, so I was lucky to break into the industry and meet all these skilled people.”

JUST PART OF THE PROCESS

Esta historia es de la edición May 2017 de ImagineFX.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

Esta historia es de la edición May 2017 de ImagineFX.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

MÁS HISTORIAS DE IMAGINEFXVer todo
PAINT EPIC BATTLES IN TRADITIONAL INK
ImagineFX

PAINT EPIC BATTLES IN TRADITIONAL INK

Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide

time-read
5 minutos  |
January 2025
CONJURE MAGIC ILLUSTRATIONS
ImagineFX

CONJURE MAGIC ILLUSTRATIONS

Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches

time-read
5 minutos  |
January 2025
First Impressions
ImagineFX

First Impressions

We discover the early influences that inspired the artist

time-read
6 minutos  |
January 2025
ZBrush for iPad
ImagineFX

ZBrush for iPad

GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant

time-read
1 min  |
January 2025
BenQ GW2786TC
ImagineFX

BenQ GW2786TC

GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks

time-read
1 min  |
January 2025
Huion Kamvas Pro 19
ImagineFX

Huion Kamvas Pro 19

TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace

time-read
3 minutos  |
January 2025
DRAGON OFORCEC
ImagineFX

DRAGON OFORCEC

Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.

time-read
4 minutos  |
January 2025
DUNGEON MASTERS
ImagineFX

DUNGEON MASTERS

ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration

time-read
7 minutos  |
January 2025
Erik Ly
ImagineFX

Erik Ly

Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.

time-read
2 minutos  |
January 2025
2D meets 3D: How the workflows are merging
ImagineFX

2D meets 3D: How the workflows are merging

Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing

time-read
5 minutos  |
January 2025