For this workshop I’ll be taking you through my painting process, starting from my initial rough sketches through to making last-minute edits.
I’ll be working primarily in Photoshop with the exception of my sketches, which I’ll be making on my iPad Pro using Infinite Painter. Any excuse to draw while sat on a sofa! I’ll share my thoughts on the key parts of each stage, and help you avoid some common mistakes. I won’t be using any photo textures for this piece because I want to keep the artwork as clean as possible.
I’ve been drawing character concept art for about nine years now. In every instance good reference has significantly increased the quality of my work. When working for a client it’s important to spend time gathering the appropriate reference materials. So if you’re applying my process to your own art projects, do yourself a favour and snap some pictures of a friend/family member with some make-shift props and costumes. At the very least, do a Google Image search. It’ll be worth it, I promise you!
If there’s one piece of advice I can give you before starting any painting, it’s to produce a range of sketches and thumbnails. Don’t constrain yourself to a specific reference image before you’ve spent some time exploring the layout and the flow of the image.
For this workshop, I’ll be painting Jesse Faden, the protagonist of our latest game Control. Let’s get started!
1 Draw some rough sketches
This is the most important step of the whole process. We’re forming the foundations of the whole illustration and so I focus on balance and flow as well as making sure it remains dynamic with overlaps and twists. An image that doesn’t contain a hint of space by letting parts of the character overlap or travel to the fore- or background will look stiff and boring.
Esta historia es de la edición Christmas 2019 de ImagineFX.
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Esta historia es de la edición Christmas 2019 de ImagineFX.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world