A Brave New World
Official PlayStation Magazine - UK Edition|September 2017

Discover how Bungie’s going big when it comes to Destiny 2’s new planets, moons and cities

A Brave New World

As the old saying goes, ‘the devil is in the details’. For a game built around epic space opera, grand vistas, and exotic new worlds to explore, what made Destiny memorable was the minutiae. It was the crest on a Guardian’s armour, the remnants of ancient machinery, and the tease of a new town just over the horizon.

The sequel will be no different. Great care is being taken to build worlds that feel more alive than ever before, despite having been partially destroyed by the Red Legion, splinter faction of the Cabal.

After playing the game we met up with Michael Zak, art director on Destiny 2, to discover the tiny, yet world-building, details he’s had a hand in designing. From the clothes the Guardians wear, which offer a deeper insight into their play-style, to the exotic but contradictory blend of claustrophobic environments set inside epic landscapes, Zak’s art team is aiming for higher, broader, and deeper worlds than we’ve seen so far.

OPM: Can you give us an idea of what exactly you are working on as art lead? What sort of things in the game have you worked on?

Michael Zak: Ultimately I’m responsible for the way everything looks: the visual appearances of our worlds, our characters, our enemies, our gear. I have the privilege of enjoying looking at the amazing work that the team creates – I don’t actually do a lot of that myself, to be honest. In my case, it’s just about making sure that our art team’s full of amazing and talented people working on things that are going to align best with the goals of the game, the theme of the game, the design intention, that it all comes together, co-ordinating all that, setting some direction, and once in a while I get to have an opinion and maybe say, “You know, I’d really like more pink in that please”.

Esta historia es de la edición September 2017 de Official PlayStation Magazine - UK Edition.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

Esta historia es de la edición September 2017 de Official PlayStation Magazine - UK Edition.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

MÁS HISTORIAS DE OFFICIAL PLAYSTATION MAGAZINE - UK EDITIONVer todo
NOT SO SILENT
PLAY Magazine UK

NOT SO SILENT

With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in

time-read
10+ minutos  |
December 2024
Late night with the devil
PLAY Magazine UK

Late night with the devil

My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.

time-read
10 minutos  |
December 2024
NCE BITTEN, THRICE SNEAKY
PLAY Magazine UK

NCE BITTEN, THRICE SNEAKY

We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.

time-read
5 minutos  |
December 2024
Crimson Desert
PLAY Magazine UK

Crimson Desert

Devils may cry, and so might you after this

time-read
3 minutos  |
December 2024
Spine
PLAY Magazine UK

Spine

Looking to equal gun-fu classics

time-read
3 minutos  |
December 2024
Lost Records: Bloom & RageTape 1
PLAY Magazine UK

Lost Records: Bloom & RageTape 1

Hitting play on Don't Nod's coming-of-age tale

time-read
3 minutos  |
December 2024
PS5 Pro to launch
PLAY Magazine UK

PS5 Pro to launch

PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar

time-read
3 minutos  |
December 2024
Batman: Arkham Asylum
PLAY Magazine UK

Batman: Arkham Asylum

15 years!? Holy depressing passing of time, Batman!

time-read
1 min  |
October 2024
The Elder Scrolls Online: Gold Road
PLAY Magazine UK

The Elder Scrolls Online: Gold Road

Keeping us engaged with the carat-and-stick approach

time-read
3 minutos  |
October 2024
Alan Wake 2: Night Springs
PLAY Magazine UK

Alan Wake 2: Night Springs

Keepin' it weird

time-read
2 minutos  |
October 2024