After playing all three factions and hours of multiplayer, here’s why I love Dawn of war III.
Dawn of War III’s spectacle is extraordinary. I’m in a 3v3 multiplayer match where too many players have picked Eldar (two on each side). The enemy’s Wraithknight—a gigantic walker and the Eldar’s super unit—is patrolling near the central lane where I’ve been gathering a small ambushing force, that includes my own Wraithknight. I send my army after it, thinking this is an ideal opportunity to soak up its fire with my super unit while my squads of melee-focused Howling Banshees, basic Dire Avengers, and heavy Wraithlords get to work on taking down its enormous health bar.
Unfortunately, I follow the sprinting giant into a trap: Two huge Eldar armies are waiting for me just north of my base, including an enemy Wraithknight and a slew of fire prism tanks. Against two armies, my walker crumbles, and I watch my unit count (and self-esteem) drop to basically nothing in seconds.
I try to start my army from scratch, but I overreached, and the opposing armies now push down the central lane. The combined Eldar force, including the two walkers, power through and open fire on the power core at the centre of our base—it’s gone in seconds, and the game is over. I’m bummed we didn’t put up a better fight, but I also just watched one of the most impressive battles I’ve ever seen in an RTS. When super units and large armies collide in Dawn of War III multiplayer, it’s a cathartic, OTT sci-fibeatdown. Even if you’re on the losing side.
Esta historia es de la edición June 2017 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición June 2017 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios