One minute is a very long time in Neon White. Here, moving at anything less than a breakneck sprint is a sign of failure; heck, even the water underfoot helps speed you along. Decisions are made by your hands before your head, which is too busy processing the persistent rush of bullet-hell sprays and rocket jumps and giant screaming heads that fire laser beams. No wonder the tracks here last less than the duration of a single held breath; we’re not sure we’d survive otherwise.
OK. Exhale. Let’s slow down for a second and attempt to explain. Neon White presents as a first-person shooter – guns in your hand, demons at your front – but really it’s a racer. Every level is a track, its hallways and curves all pointing towards a finish line you’re trying to reach as quickly as possible. Yes, you’ll generally need to explode every single demon along the way, but they’re less enemies than hurdles in an obstacle course. Even opportunities, in some cases.
Take this bulbous floater over here, like a Cacodemon repurposed to decorate a children’s birthday party: jump onto its head and you’ll bounce upwards, perhaps to a previously unreachable ledge. Now, this squat ball of eyes, which explodes when shot: perfect for blowing open a door to your destination. What does this crablike one with the glowing eyes do? Nothing special, but you’ll want the Soul Card that drops when it does.
Esta historia es de la edición September 2022 de Edge UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición September 2022 de Edge UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart