BARBIE: GAME GIRL
Developer Imagineering Publisher Hi-Tech Expressions Format Game Boy Release 1992
GEX 3D: ENTER THE GECKO
Developer/publisher Crystal Dynamics, Midway Games Format Game Boy Color, N64, PC, PS1 Release 1998
THE LORD OF THE RINGS: THE RETURN OF THE KING
Developer/publisher EA (Redwood Shores) Format GameCube, PC, PS2, Xbox Release 2003
JAMES BOND 007: FROM RUSSIA WITH LOVE
Developer/publisher EA (Redwood Shores) Format GameCube, PS2, Xbox Release 2005
DEAD SPACE
Developer/publisher EA (Redwood Shores) Format PC, PS3, Xbox 360 Release 2008
CALL OF DUTY: MODERN WARFARE 3
Developer Sledgehammer Games Publisher Activision Format PC, PS3, Xbox 360 Release 2011
CALL OF DUTY: WWII
Developer Sledgehammer Games Publisher Activision Format PC, PS4, Xbox One Release 2017
THE CALLISTO PROTOCOL
Developer Striking Distance Studios Publisher Krafton Format PC, PS5, Xbox Series Release 2022
Glen Schofield was confident when he applied for his first job in the game industry some 30 years ago. “I can do this,” he remembers telling himself. “Little did I know how hard it was!” Either way, he could hardly have imagined that, three decades later, he’d have worked with some of the world’s biggest brands: from Barbie to Bond, Disney to Call Of Duty.
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Esta historia es de la edición September 2021 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image