Developer Joon, Pol, Muutsch, Char & Torfi
Publisher Noodlecake Games
Format PC Origin International
Release 2021
Jonatan Van Hove didn’t set out to make a game about spying on squirrels. The concept for Nuts arose from a sense of untapped possibility in the simple act of looking at and recording 3D environments. “I can create an empty world and put a camera in there and it just works,” Van Hove tells us. The choice of a forest backdrop reflects Van Hove’s admiration for seasoned indie developer Pol Clarissou. Clarissou is a connoisseur of virtual vegetation: his projects include a study of moss and an otherworldly tree mod for Skyrim. Together, he and Van Hove (aka Joon) have cultivated a landscape of moody, flat coloured silhouettes that fade eerily into the distance, trunks and boulders mixed with artificial objects such as ruined churches.
Esta historia es de la edición November 2020 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición November 2020 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart