Marvel's Iron Man VR
GameOn Magazine|Issue 120 - October 2019
Marvel Games has been pumping out games since it decided to let other developers handle its IP rather than create in-house and, so far, it has been very successful.
Richard Shivdarsan
Marvel's Iron Man VR

Marvel’s Spider-Man from Insomniac Games is one of the best-selling PlayStation 4 games of all time, Marvel Ultimate Alliance 3 sold more than predicted and the hype for Crystal Dynamics’ Marvel’s Avengers is through the roof, but there is something else coming before we get that. During one of PlayStation’s State of Play streams, it announced Marvel’s Iron Man VR exclusively for PlayStation VR (PSVR) and I got to get my hands on it.

The Marvel’s Iron Man VR demo began with an awesome animation of the UI for the inside of Iron Man’s suit booting up as you see Tony Stark’s breath fogging it up. Once everything it is ready to go, you’re taught how to hover (by holding your hands to the side) and fly forward (by moving your hands towards your back) all while holding the triggers for the thrusters.

As you fly forward towards Tony Stark’s house you get all the logos for the publishers and the developer – Camouflaj – along with the logo for the game, and as you reach the house, Pepper Potts begins to speak to you. I thought Tony’s voice and acting so far were great, but I noticed Pepper Potts wasn’t as good. She didn’t have that same energy as Tony and the dialogue felt more robotic as well, but it’s still being worked on so let’s hope that changes.

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