The synth music rises, and out of the fog at the lake’s edge the shambling undead stumble into view, their glowing eyes teasing the mass of bloodied bodies shuffling our way. If you grew up on the schlocky horror films of Argento and Bava you’ll revel in this game’s atmosphere; if you read those names as designer Italian coffees have no fear, the tightly designed horde shooter lurking beneath the style will still satisfy you.
If you haven’t played a Zombie Army game before you’ll begin your first fight for survival scratching your head and asking: “Why has my on-screen zombie hunter brought a sniper rifle to a horde shoot?” While similar shooters offer machine guns and shotguns, handy for close-quarters corpse crowd control, Zombie Army 4: Dead War arms you with a scoped rifle. That’s because this series spun off from Rebellion’s Sniper Elite V2, and now adopts the superior controls, handling, and reworked locations of PS4’s Sniper Elite 4.
BONE APPÉTIT
And it works. Picking off zombies with a sniper rifle, tapping u to hold your breath to zero in for headshots or even pick apart a zombie limb by limb, feels incredibly satisfying. That each level feels spacious and developed to accommodate sharpshooters is telling, but you’ll regularly be called upon to shuffle to your secondary weapon as the horde grows.
As we push forward through the levels, moving from one gated zone to the next to survive a mixed bag of zombies and ‘heavies’ – weapon-carrying monstrosities – the game’s intricacies and strategies begin to shine. There’s genuine stress to many of these skirmishes as we empty our M1 Garand and the zombies keep coming; we withdraw and turn to our Thompson but the horde keeps surging forwards. Finally, back against the wall, we rely on our revolver to pick off the stragglers as they lunge for us.
Esta historia es de la edición March 2020 de Official PlayStation Magazine - UK Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición March 2020 de Official PlayStation Magazine - UK Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird