Borderlands 3 takes to the stars. Is this a bold new direction for the series?
I’m in LA, in a ‘secret location’—it’s a warehouse—to experience the grand unveiling of Borderlands 3. It’s early in the day, and I’m still slightly jetlagged. On stage, projected onto a giant screen, Claptrap is doing a dance. His shrieks echo throughout the building. Having established that the series’ mascot is back, and— depending on your perspective—as funny or as too-irritating-for-this time-of-the-morning as usual, the memo continues. There’s banter, there’s wasteland combat, and there’s a miniboss. “Shiv,” introduces the title card. “Brought a knife to a gun fight.” Borderlands is back.
I’m initially underwhelmed. The early demo introduces some new movement options—sliding and mantling—but nothing that feels like a bold new direction for the series. An iterative sequel is all fine and well, but I’ve been fighting through Borderlands’ wastelands for tens— maybe hundreds—of hours. Is more of the same really enough?
Then, about 40 minutes into the demo, it happens. The demo skips ahead, and we’re introduced to Sanctuary III. It’s Borderlands 3’s new hub—a safe zone where players can chat with NPCs, shop, pick up quests, and test weapons. It’s also a spaceship. From the bridge, we can see the place that has defined the series up to this point: The planet of Pandora and its moon, Elpis. And then we leave, warping out of the system and arriving somewhere new.
Esta historia es de la edición August 2019 de PC Gamer US Edition.
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Esta historia es de la edición August 2019 de PC Gamer US Edition.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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