With two gorgeous new continents to explore, WORLD OF WARCRAFT: BATTLE FOR AZEROTH is a welcome departure from the cataclysmic drama of Legion.
When Rodrigo, the Freehold flight master, offers me a sum of gold to get revenge on the pirates that have been bullying him, I can’t refuse. Rodrigo asks me to fly around on one of his giant parrots and drop bombs on the brigands. I soon realize Rodrigo wasn’t being literal. At the push of a button, a green turd erupts from the parrot’s rear and splats on a pirate. Far below me, I hear a scream, “Argh, my eye!”
Welcome to World of Warcraft, a place where I’m shitting on people one minute, and an hour later slaughtering civilians who have become infected by Lovecraftian brain slugs. Don’t get me wrong, though, I love that WoW flashes between serious and goofy. Battle for Azeroth embraces that tonal duality with conviction. The end result is a landscape full of moments that are sometimes bleak, other times hilarious, and always fun.
BLOOD IN THE WATER
During the finale of Legion, the previous expansion, the titan Sargeras stabbed his continent-sized sword into the planet, wounding it so deeply that its crystalized blood began bleeding to the surface. Without a common enemy to unite them, the Horde and Alliance are at each other’s throats and Azeroth’s blood, called Azerite, turns out to be the perfect weapon. After an explosive pre-expansion event that spanned two cataclysmic battles, the warring factions set sail to find allies to help break the stalemate.
Esta historia es de la edición December 2018 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición December 2018 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios