Six stories of how The Sims changed PC gaming for everyone
EXTENDED FAMILY
The Sims 2 as an extension of an already-embarrassing teen existence
By Keza MacDonald
There are two types of Sims players: The ones who create maniacal fantasies, in which hapless, interchangeable Sims are mere pawns in their sadistic games involving swimming pools and deleted ladders, and those who painstakingly recreate people and situations from real life and then run bizarre social experiments with them. As a teen playing The Sims 2, I was the latter.
I’d discovered The Sims on a friend’s mum’s PC a few years previously, whilst staying up late into the night on a sleepover, prodding little computer people who couldn’t ever seem to figure out how to use a dishwasher without help. But those early Sims were pixelly automatons. The Sims 2 had the character creator of my dreams. Instead of prefab faces with Lego haircuts, it had nose-length sliders and color wheels and personality traits. My first few afternoons with the game were entirely spent within the Create-ASim menus, painstakingly recreating pretty much everyone I knew with unerring accuracy. (I still have a bit of a talent with character creators. Give me 20 minutes and I’ll do you one kickass Mii.)
Naturally, the next thing I did was take my tiny digital versions of family, friends, my then-boyfriend, and his parents, and make them all live together in a massive house that I built with infinite-money cheats, to see what would happen. (Actually, that’s not true. The first thing I did was create a virtual David Boreanaz and Sarah Michelle Gellar, and force them into a one-bedroom flat in the hopes of creating my own interactive Buffy the Vampire Slayer fan-fiction, but if I talk any more about that I will die of embarrassment.)
GENERATION GAME
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'