Design and manage your own zoo, and care for amazingly realistic animals in Frontier’s next big game, Planet Zoo.
The next game from Frontier, the creator of Elite Dangerous and Planet Coaster, is a zoo simulator. It makes sense, really. The developer has created zoo management games in the past, and it feels like a natural extension of the Planet series. But Planet Zoo it’s a very different game from Planet Coaster, with a focus on caring for animals, ecology, and preservation over the immediate, gut-churning thrills of a theme park.
“They both have a lot in common,” explains Piers Jackson, Planet Zoo’s game director. “They’re both part of the same Planet franchise, of course, but we have a very different focus here. Planet Coaster has a heavy engineering focus, on rides. But here we have a heavy welfare focus on the animals. That’s really where our simulation is grounded. Creating the most authentic animals we can, getting the player to look after them.”
You have total freedom when it comes to designing your zoo, building habitats, decorating it, and filling it with animals. Like Planet Coaster there’s a vast Lego set of bits-andpieces to slot together, letting you create any zoo you can imagine. Then you can choose which animals to populate it with, and even breed your own. The game also has a strong conservation message, reflecting the real-world importance of giving these creatures happy, fulfilling lives, not just exploiting them for financial gain.
“Animal husbandry is core to any modern zoo, and some of these zoos are doing a fantastic job in that regard,” says Jackson. “We’ve spoken to zoo keepers as part of our research on this project, and they are there for the animals. They’re trying to repopulate the wild wherever they can. That’s something we very much wanted to reflect in Planet Zoo.”
Esta historia es de la edición July 2019 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición July 2019 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios