A touch of Sekiro sends Cal and BD-1 backtracking
I came into my hands-on time with Star Wars Jedi: Fallen Order at E3 expecting more or less George Lucas’ Uncharted—a gorgeous-but-conventional linear Star Wars action game. But what I played had a few unexpected shades of Metroid’s backtracking and FromSoftware’s secret areas.
To be clear, Jedi: Fallen Order is not an open-world game. You’ve got your own ship, the Mantis, and any time that it’s accessible to you, you can walk inside, visit a holotable to bring up a galactic map, and jump to one of the other planets you’ve visited. But (despite the presence of a crew you can engage with using simple either/or dialogue) you are not going to be zipping between these worlds as in Mass Effect, running side-quest errands.
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