The Elder Scrolls: Total War
PC Gamer US Edition|July 2018

Keepin’ it Tamriel in Medieval II: Total War.

Matthew Elliott
The Elder Scrolls: Total War

The orcs have a crappy deal in the Elder Scrolls series. They’re the elves nobody fancies. Their god got eaten. Their full name, Orsimer, literally translates as ‘pariah folk’. They don’t even have their own homeland, instead sharing the province of High Rock with the magic-loving Bretons. Well, that’s about to change.

Like the vanilla games, The Elder Scrolls: Total War mod lets me redirect the course of history. But instead of saving Carthage or keeping hold of Britain’s colonies, I want to make the orcs a world power. And there’s scope here to go as big as I want: The mod features all of Tamriel, so my orcish kingdom could stretch from the far western region of High Rock, through Skyrim, all the way across to Vvardenfell, home of the Dark Elves. (Spoiler: It won’t.)

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