You may have tried Destiny and bounced off it – it boasts a rich backstory that confuses even seasoned players – but The Witch Queen pulls together several of the loose ends in a glorious climax that both satisfies and stuns in equal measure. For new players, it’s probably Destiny’s most accessible expansion; for veterans, it’s damn-near unmissable. But now that it’s all-change with Bungie officially joining the PlayStation family (Sony dropped $3.6 billion on the studio), what’s next for its tentpole title? Project lead Blake Battle spills the beans to PLAY.
PLAY: Let’s start at the beginning. Where did the idea for The Witch Queen come from?
Blake Battle: ‘Definitively Destiny’ has been one of our core pillars, and throughout the year we’ve had a renewed focus on narrative and story and taking the universe somewhere. Foundationally, from Destiny 1 – the story of The Taken King and Oryx and the Darkness, and The Witch Queen being on our way out of the Light and Darkness saga – telling the story of Savathûn and the Light and what it means to be a Guardian felt like the best jumping stone to close out that saga in Destiny.
Esta historia es de la edición May 2022 de PLAY Magazine UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición May 2022 de PLAY Magazine UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird