FORMAT PS5, PS4/ETA 7 OCT/PUB 2K GAMES/DEV FIRAXIS GAMES/PLAYERS 1
Delaying Marvel's Midnight Suns from its original spring release to October was the right call. Not only has it given developer Firaxis Games more time to make its game the best it can be, but a launch during spooky season is perfectly fitting for a title that leans on the dark and supernatural side of the Marvel universe. On top of that, as the Fates would have it, Phase Four of the MCU - namely WandaVision and Doctor Strange In The Multiverse Of Madness - has helped prime us for the deepest cut in Marvel's back catalogue to date to get the triple-A treatment.
It's a crossover that sees some of the most iconic Avengers team up with a group of lesser-known heroes with ties to the occult, while Doctor Strange's sorcery makes him the perfect bridge between these two worlds. Don't expect your typical Sperhero game; here combat fours tactics over action, and brains over brawn.
Conversely, new mechanics also mean this is a more action-packed game than you might expect from the team behind XCOM. And when the battle is over, the sun's gone down, and we're back at the Abbey (our gothic base of operations), kicking back with our dressed-down companions, it's apparent that Midnight Suns is unlike any superhero game we've ever played.
STARS ALIGNED
To find out how what everyone presumed would be an XCOM-style strategy game with Marvel superheroes became an ambitious tactical RPG based on obscure comic book run from the early '90s, we go hands-on with Midnight Suns at Firaxis Games' Baltimore studio, where the game's key developers also explain how this crossover came about. As creative director Jake Solomon tells us in a presentation, it was actually the execs from Marvel who approached the studio first.
Esta historia es de la edición August 2022 de PLAY Magazine UK.
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Esta historia es de la edición August 2022 de PLAY Magazine UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird