We speak to the minds behind your favourite games to find out more about the challenges and secrets of incredible level design
The fiendish puzzles. The waist-high blocks that protect you in a firefight. The platforms you stand on as you survey the path ahead of you. While you’re solving them, using them as a cover or leaping across them in a game, you probably don’t stop to think about how these elements got right there, in that perfect spot. They make you feel like a hero. They make you feel like you absolutely nailed what you were doing. And they all came out of a level designer’s mind.
Whatever your favorite level of all time is, these genius game developers built it. But how do they come up with these excellent creations that we relive, over and over, for days, months or even decades after we’ve finished a game? What are the toughest parts of making a really great level? And how do you account for us pesky gamers, who are unpredictable, easily confused or just want to break the heck out of a beautifully designed stage? We spoke to the level designers behind some of this generation’s most unique games to find out.
Going solo
“As a human being, you feel much more about your environment than you know,” explains Arne Oehme, Eidos Montreal’s lead level designer on Shadow Of The Tomb Raider. “You understand if architecture makes sense; even if you’re not an architect you’ll know if something doesn’t work.”
Level-building is a fine art and one that isn’t as simple as putting platforms in reachable locations – although that is, of course, pretty damn important. It’s about anticipating player behavior, subtly pushing them in the right direction and creating a path that’s easy to follow while still offering a challenge: not the easiest of tasks.
Esta historia es de la edición July 2019 de Official Xbox Magazine.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición July 2019 de Official Xbox Magazine.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
Why I love... Roaming the post-apocalypse
How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world
10 Best Multiplayer Games
From shooters to kitchen chaos, these titles are best played with friends
Revved up and ready to go
EA hands the wheel of Need For Speed back over to Criterion Games
The Elder Scrolls Online: Greymoor
Return to Tamriel’s frigid North this summer Chris Burke
Remothered: Broken Porcelain
We’re going potty for this cult classic survival horror sequel
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox
Mosaic
ALL AROUND ME ARE FAMILIAR OFFICE SPACES
The Falconeer
Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer
10 Best Examples Of Great Architecture On Xbox
Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One
THE PROMISED 'LANDS
With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…