The first rule of Dark Souls fight club is… learn its multitude of unwritten rules
I scan the battlefield. Location? The sunken half-circle balcony to the rear of Pontiff Sulyvahn’s boss battle chamber. Opponents? Three glowing-red human players – a pyromancer, a mage, and a Smough’s Great Hammer-wielding warrior. Me? I’m ready to fight. Always. Let’s go.
I leap from the stairwell above, skirt over tufts of unkempt grass at my feet, and then lunge at the mage to my right, who’s seemingly locked in the game’s ‘Welcome’ gesture. A dull thud followed by a high-pitched clang echoes around the arena, as my Dragonslayer Swordspear connects with its target, and then the concrete below on the follow-through.
I prepare for a riposte, but, instead… silence. Nobody moves. Fog rolls over the crumbling barrier at the far side of the balcony, and its lines of ornate Gothic statues cast stony stares into the distance. I pause. They pause. And then... CRASH! BANG! WALLOP! I’m down. I’ve been ambushed. Those bastards! YOU DIED. Well, duh.
Despite what might have been viewed as odd behaviour from my opponents in the above Dark Souls III online PvP encounter, I’d actually, unwittingly, stumbled upon one of the series’ renowned fight clubs – player-organised bouts, whereby two people battle it out to the death, and the invasion’s remaining participants watch on from the sidelines.
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