RIOT GAMES’ co-founder talks about its past, present, and ambitious future.
It doesn’t matter if you love or hate League of Legends, you should be paying attention to Riot Games. It’s hard not to, actually, when right now it’s taking over buildings in Paris, Singapore, and four other major cities, converting them into giant, interactive, promotional set-pieces—not to mention displaying a three-minute teaser on the facade of the world’s tallest tower in Dubai. Fortnite and Among Us now have League of Legends crossovers, and all of Riot’s games have just been hit with their own wave of big announcements, like Legends of Runterra’s new singleplayer roguelike deck builder mode. And at the center of this combo is Arcane, a gorgeous and epic new animated TV series set in the League of Legends world that premiered just days ago after the League World Finals. Riot knows how to make a scene.
The last two years have seen Riot evolve into something much more ambitious than just a game company: It’s becoming a media giant where music videos, animated TV series, and games all feedback into and draw from a universe of characters that one day might—it hopes—rival titans like Marvel and DC. Though League of Legends is at the heart of that universe, it isn’t just about teams of five squaring off in a map divided into three lanes anymore.
Esta historia es de la edición January 2022 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición January 2022 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios