It is the blessing and the curse of the younger sibling. On the one hand, the benefit of walking on ground already broken by the elder child, pre-flattened for ease of passage. On the other, the identity-smothering disappointment of the hand-me-down.
Ubisoft Toronto was built in the shadow of the publisher’s flagship studio in Montreal—an enormous ideas factory responsible for Splinter Cell, Prince of Persia, and Assassin’s Creed, the very foundations of the Ubi empire. Montreal’s brightest lights were sent to Ontario’s capital to establish the new outpost: Producer extraordinaire Jade Raymond, who has since specialized in manifesting AAA studios, and the creative director Maxime Béland.
The latter brought with him a blueprint for what was, back in 2010, a shockingly modern take on the stealth game. At Ubi Montreal, Béland had led development on Splinter Cell: Conviction, a series reboot that had applied his experience with Rainbow Six: Vegas, a cover shooter, to espionage. The result was a game that played with light and shadow, but paradoxically hinged on a move called ‘mark and execute’—which saw Sam Fisher plug enemies in slo-mo as if they were melons lined up on a plank of wood. Conviction was acclaimed but controversial—a wobbly and dangerous jumping off point for a new studio.
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Esta historia es de la edición June 2022 de PC Gamer US Edition.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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