Cindy the mechanic looks like a Victoria’s Secret model and speaks like an oldtimer of the Gold Rush era. As the first NPC you meet out in the world of Final Fantasy XV, she sets the tone for a game of mismatches. Indeed, it’s a surprise to encounter a ‘Cindy’ in a world where the main cast have names such as Noctis Lucis Caelum, Gladiolus Amicitia, and Lunafreya Nox Fleuret. Sure, Noctis is a prince and Lunafreya a princess and oracle, but it’s not as though the game ever explores this disparity in syllables as a marker of status. Rather, by the time you meet another NPC, Dave, a little later, it’s more as though the support character designers ran out of enthusiasm once they’d finished rounding off Cindy’s cleavage. Not that ‘Dave’ isn’t a fine name, naturally, but it’s hard to shake the sense that nobody gave much thought to him, or his moniker.
Forgettable as Dave might be, though, like Cindy he symbolises so much about Final Fantasy XV. As much as protagonist Noctis and his trio of chums – Gladiolus, Ignis and Prompto – represent everything in the game that’s detailed and polished, Dave stands for all the bits that are underdesigned, if not plain unfinished. The presence of Dave exemplifies an experience that’s often good and bad simultaneously, and not in a way that evens out to average. Dave embodies the truth that Final Fantasy XV will forever exist in a state of internal contradiction.
Esta historia es de la edición June 2023 de Edge UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición June 2023 de Edge UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart