NEW BLOOD INTERACTIVE
Edge UK|October 2022
The publisher-turned-studio explains the secrets behind a "miraculous" working culture
EDWIN EVANS-THIRLWELL
NEW BLOOD INTERACTIVE

New Blood Interactive CEO David Oshry has a dream: to release a game worked on by all of the studio’s core creatives. What that game might look like is anyone’s guess. While it has been celebrated as a purveyor of ’90s-styled shooters, that’s only part of the company’s story. Its output is increasingly varied, a perhaps inevitable result of the way New Blood operates: less as a traditional studio than a hectic meeting of like minds, each pursuing a very particular hobby horse with the informal assistance of the rest.

Accordingly, then, New Blood’s current lineup runs the gamut. Yes, there’s Ultrakill, a sort of Devil-May-Quake-’em-up, but also stealthy gaspunk sim Gloomwood and Fallen Aces, which looks like Condemned: Criminal Origins through a graphic-novel filter. Also incoming: an untitled car combat game, a grotty visual novel, and a CRPG made in the style of Fallout and in partnership with that game’s original composer. More than a portfolio, it’s an expansionist crusade, laying the groundwork for Oshry’s eventual dream.

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