Nintendo isn't Kyoto's only videogame company. Nor, indeed, its most central at least geographically speaking. While Nintendo's headquarters are a little out of the way, in the Shimogyo-ku district, we find Q-Games right in the city's heart, amid the museums and the bustling Nishiki Market. The local influence has been tangible in the studio's work right from its 2006 debut, Digidrive: the final instalment in GBA's Japan-only Bit Generations series, its puzzle mechanics were inspired by traffic police guiding floors during Kyoto's Gian Festival.
Not that founder Dylan Cuthbert is from these parts originally. In the early '90s, barely out of his teens, he was among the precocious team from British studio Argonaut Software to be flown out to work with Nintendo. A culture shock, surely, not least because at that time the country and company had considerably fewer foreigners than today. But recalling his time spent programming the original Star Fox, just down the road, Cuthbert says: "When I was there, there was almost an indie vibe. There is kind of a hierarchy but everyone is in their place, and within that you have loads of freedom. So you don't really feel like you're in a hierarchy at all.
It's strict in the sense that everyone has to get in on time, but when it came to having that camaraderie in making games, it felt more like being on a university campus." A decade later, after a stint at Sony Computer Entertainment, in 2001 Cuthbert became one of the first foreigners to establish a studio on Japanese soil. In the years since, it's become something of a beacon for other expat developers. Within a one-mile radius we also find Chuhai Labs (formerly Vitei Backroom), founded by Cuthbert's erstwhile colleague Giles Goddard, Song In The Smoke developer 17-Bit, and new upstart Denkiworks, co-founded by Liam Edwards, who has worked at both Chuhai and Q-Games.
Esta historia es de la edición December 2024 de Edge UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición December 2024 de Edge UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart