Moonlight Peaks
GameOn Magazine|Issue 169 - November 2023
It's no secret that I am absolutely obsessed with spooky themes (what with my name being Spooky_0ne everywhere I sign up!), so when I found out there was a life sim game coming out with vampires, witches, potions, nightshades, etc.... Well, I kind of lost my mind from excitement! Thankfully, the team over at Little Chicken gave me the fantastic opportunity to interview them.
Violet Plata
Moonlight Peaks

Moonlight Peaks is an upcoming farming/life sim that puts you in the shoes of Dracula's kid as you set off to try to impress him while also being a morally sound, non-murdering vampire! Meet supernatural creatures (like werewolves and mermaids) and even unlock the dormant and ancient vampire powers running through your veins.

GameOn:

Introduction. Tell me about yourself/the team!

Little Chicken:

Yannis Bolman: Hey there, GameOn! We're a bunch of driven game-makers based in Amsterdam. We have a team of 20 people, mostly Dutch and one Dane. I am one of the founders of Little Chicken and currently game-directing Moonlight Peaks. I also draw some of the creatures and characters you'll see in-game. Most of the people at Little Chicken have worked on [the game] at one point. And from artists to devs, they all brought something that we added to the final concept.

Mia Boas: I'm Mia, the Art Director for Moonlight Peaks! I moved to Amsterdam around four years ago, and I've been working at Little Chicken since.

We mostly want to create enjoyable, vibrant, and family-friendly games for players of all ages. Our team is made up of nine developers, eight artists, our creative director, and our CFO; we usually have a few interns as well. Everyone at Chicken is quite versatile, and we're very used to switching between different disciplines or projects.

GameOn:

What inspired the idea of mixing the gothic Dracula story with life simulation?

Guest:

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