A long time ago, in a PC gaming age that now feels far, far away… there was the mid-1990s rush of Doom clones. And, truth be told, most of them were pretty poor imitations that brought nothing new to the genre. But, where these derivative FPSes failed, LucasArts’ 1995 Star Wars: Dark Forces succeeded, and not just in terms of its own quality, but also in terms of how it evolved the FPS genre in a large number of ways.
So it’s been puzzling that a game which, as we’ve chronicled before, largely introduced cinematic narrative storytelling to FPS games, established a new standard for realistic level design theory, and gave us graphics and audio that outstripped what Doom delivered, has never been officially remastered. Enter Nightdive Studios.
For those who have missed Nightdive’s recent activities, it’s the talented team behind the high-scoring System Shock remake, as well as a wide range of remasters of classic games including Quake 2, Turok 3 and Blade Runner, all of which have been well received. I think it’s fair to say that Nightdive is the foremost remastering studio in business today.
And that’s great news here, as the quick take away from this Star Wars: Dark Forces Remaster review is that this is a great remaster, with the classic LucasArts game not only brought back to modern systems, but brought back with many enhancements and extras that make it the definitive version to play.
Esta historia es de la edición June 2024 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición June 2024 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios