There are many times when a simple material on an object in your scene will suffice, but equally as many when you need detail. This could be some graffiti on a wall, branding for a product shot or anything in between. There are a number of ways to do this inside Cinema 4D, but here we’ll take a look at the simplest: stacked materials.
The idea here is to take a base material, in our case a sheet of cut brass, and then to add the stickers/decals on top using an alpha to let the brass show through. While there are other methods for accomplishing this, they all tend to be a little more complex. That said, they are better for mixing the materials themselves, like adding dust into recesses or scratches and burns to surfaces, often procedurally.
For this project you’ll need your geometry, a base material (in this case brass), and a sticker. You can make this anything you’d like, but for me, I’m choosing to do a floral pattern in black to suit the designs of the synthesiser modules I’m creating. Mine will be a single colour, where the pattern allows the brass to show through, but the technique works for solid stickers in full colour too.
I’d also suggest setting up Redshift as your render engine from the start and enabling the IPR, so you can see results as you make changes. Let’s dive in!
01 START WITH A LITTLE FORWARD THINKING
Esta historia es de la edición May 2024 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición May 2024 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot