![GABRIEL FABRA PÉREZ](https://cdn.magzter.com/1387538215/1688989845/articles/UbsV9b_731689231759433/GABRIEL-FABRA-PREZ.jpg)
Gabriel Fabra Pérez began his journey in 3D by studying architecture at the Polytechnic University of Valencia. At the end of his studies he began working as an architect, and a photographer's assistant. During that time he first entered the world of 3D visualisation, before moving to Cuenca, Ecuador, where he lives and works as a 3D artist creating visualisations for furniture brands.
How has your background within architecture and interior design helped you to create beautiful 3D artwork?
Architecture really gives you a technical knowledge about construction, at least it did with my education. It's important from the point of view that you need to understand how the space works, how it should be dimensioned, and also some notion of how any materials work and interact with each other. More directly, it's also important to know how to read a plan, and understand the documentation that the studios send you to create a project.
But to generate images of an interior space, I think it's more important to know about photography and decoration, to have a sense of taste and composition, to understand colour, and to combine textures. I think the combination of these three professions is key in the work of interior visualisation.
How has committing yourself to personal projects enabled you to improve your skills?
For me, it has a major impact. My mindset with personal projects has always been to do the project to the best of my ability, no matter how much time I invest. Trying to maintain this standard has helped me develop quicker than just doing commercial projects. In my opinion, the difference between commercial and personal projects is largely down to time and client constraints. So with personal projects you learn how to do something, with commercial projects you learn how to do it efficiently.
Esta historia es de la edición September 2023 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición September 2023 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
![RenderMan 26](https://reseuro.magzter.com/100x125/articles/5274/1736097/8LoqOpCjl1720097237563/RENDERMAN-26.jpg)
RenderMan 26
Knowing that the journey for Pixar’s RenderMan software began 37 years ago feels mind-boggling – but it’s still at the top of its game.
![Visualising Einstein's past for Netflix](https://reseuro.magzter.com/100x125/articles/5274/1736097/L-iBmgLTS1720096877039/VISUALISING-EINSTEINS-PAST-FOR-NETFLIX.jpg)
Visualising Einstein's past for Netflix
Lux Aeterna honed its expertise in CG to bring the famous physicist's memories back to life for Einstein and the Bomb
![BRANCHING OUT](https://reseuro.magzter.com/100x125/articles/5274/1736097/KB5fDmJFj1720096273247/BRANCHING-OUT.jpg)
BRANCHING OUT
Whiskytree founder and CEO Jonathan Harb lifts the lid on the studio's story and its phenomenal success in turbulent times
![CAN I CREATE SMOKE OR FOG EFFECTS ON A MOBILE DEVICE?](https://reseuro.magzter.com/100x125/articles/5274/1736097/kS3Smfu9V1720095890867/CAN-I-CREATE-SMOKE-OR-FOG-EFFECTS-ON-A-MOBILE-DEVICE.jpg)
CAN I CREATE SMOKE OR FOG EFFECTS ON A MOBILE DEVICE?
Liquids, fur, hair, steam, smoke, fog, fire, magical effects and so much more are all daily requirements in most 3D packages, but are almost always created with a particle system of some type.
![Fusion Studio 19](https://reseuro.magzter.com/100x125/articles/5274/1736097/41HbVZhU91720095432993/FUSION-STUDIO-19.jpg)
Fusion Studio 19
Now in its 10th year under the wings of Blackmagic Design, Fusion Studio is stronger than ever.
![DaVinci Resolve 19](https://reseuro.magzter.com/100x125/articles/5274/1736097/opZA0I4Vg1720095245939/DAVINCI-RESOLVE-19.jpg)
DaVinci Resolve 19
There are more choices on the market than ever when it comes to picking your favourite video editing software.
![Tribute to a sensei](https://reseuro.magzter.com/100x125/articles/5274/1736097/jkMf0OoOB1720094752969/TRIBUTE-TO-A-SENSEI.jpg)
Tribute to a sensei
The team at French visual development and game studio Umeshu Lovers walk us through creating their Akira Toriyama-inspired April Fools' demo
![DEVELOP ELECTRIC ATMOSPHERE WITH LIGHTNING EFFECTS](https://reseuro.magzter.com/100x125/articles/5274/1736097/KW7z42O651720094126560/DEVELOP-ELECTRIC-ATMOSPHERE-WITH-LIGHTNING-EFFECTS.jpg)
DEVELOP ELECTRIC ATMOSPHERE WITH LIGHTNING EFFECTS
Rob Redman delivers a bolt of brilliance with a quick guide to giving your scenes a high-voltage feeling
![BUILD A SELL-OUT STADIUM CROWD](https://reseuro.magzter.com/100x125/articles/5274/1736097/SWdS5zfdd1720093455624/BUILD-A-SELLOUT-STADIUM-CROWD.jpg)
BUILD A SELL-OUT STADIUM CROWD
Mario Leone takes to the stage with a step-by-step guide to creating an arena full of cheering people in Houdini
![DESIGN AND RENDER A SPELLBINDING CHARACTER](https://reseuro.magzter.com/100x125/articles/5274/1736097/SEandkhVQ1720092944247/DESIGN-AND-RENDER-A-SPELLBINDING-CHARACTER.jpg)
DESIGN AND RENDER A SPELLBINDING CHARACTER
Ivan Mironenko shares his process for creating a captivating figure in a bewitching scene