![PRESENT NARRATIVE IN STILL-LIFE IMAGES](https://cdn.magzter.com/1387538215/1711364289/articles/mdFG6OZLj1711460207150/PRESENT-NARRATIVE-IN-STILLLIFE-IMAGES.jpg)
When I was listening to music, a new idea for a shot came to my mind. It was an image that would show loneliness and sadness at the same time. With that, I took my notebook and started writing.
First, I listed all the elements that I wanted to be in the scene. I then chose the mood I wanted to work with and came up with the backstory behind the image, before starting to sketch and put my ideas on paper.
01 INITIAL MODELLING
After collating all the different references I needed, I began the modelling process, first creating the whiskey glass, cigarette packet and ashtray. To begin, I made each of the objects separately in different scenes, then imported them all into a single new scene. This method helps me make any tweaks easily.
Each object has its own story. To capture greater realism, think of the backstory for each element before placing them into your scene; where it’s been and what has happened to it. For instance, what I had in mind for the cigarette box was that it had been in a woman’s coat pocket or been held in a hand for too long, and had lost a bit of its shape. Try to be loyal to the details, such as the bottom corners of the pack’s plastic wrapping being folded. Although you can’t see it in the final render, it was made nevertheless.
02 CREATE TEXTURES
Esta historia es de la edición May 2024 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición May 2024 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
![RenderMan 26](https://reseuro.magzter.com/100x125/articles/5274/1736097/8LoqOpCjl1720097237563/RENDERMAN-26.jpg)
RenderMan 26
Knowing that the journey for Pixar’s RenderMan software began 37 years ago feels mind-boggling – but it’s still at the top of its game.
![Visualising Einstein's past for Netflix](https://reseuro.magzter.com/100x125/articles/5274/1736097/L-iBmgLTS1720096877039/VISUALISING-EINSTEINS-PAST-FOR-NETFLIX.jpg)
Visualising Einstein's past for Netflix
Lux Aeterna honed its expertise in CG to bring the famous physicist's memories back to life for Einstein and the Bomb
![BRANCHING OUT](https://reseuro.magzter.com/100x125/articles/5274/1736097/KB5fDmJFj1720096273247/BRANCHING-OUT.jpg)
BRANCHING OUT
Whiskytree founder and CEO Jonathan Harb lifts the lid on the studio's story and its phenomenal success in turbulent times
![CAN I CREATE SMOKE OR FOG EFFECTS ON A MOBILE DEVICE?](https://reseuro.magzter.com/100x125/articles/5274/1736097/kS3Smfu9V1720095890867/CAN-I-CREATE-SMOKE-OR-FOG-EFFECTS-ON-A-MOBILE-DEVICE.jpg)
CAN I CREATE SMOKE OR FOG EFFECTS ON A MOBILE DEVICE?
Liquids, fur, hair, steam, smoke, fog, fire, magical effects and so much more are all daily requirements in most 3D packages, but are almost always created with a particle system of some type.
![Fusion Studio 19](https://reseuro.magzter.com/100x125/articles/5274/1736097/41HbVZhU91720095432993/FUSION-STUDIO-19.jpg)
Fusion Studio 19
Now in its 10th year under the wings of Blackmagic Design, Fusion Studio is stronger than ever.
![DaVinci Resolve 19](https://reseuro.magzter.com/100x125/articles/5274/1736097/opZA0I4Vg1720095245939/DAVINCI-RESOLVE-19.jpg)
DaVinci Resolve 19
There are more choices on the market than ever when it comes to picking your favourite video editing software.
![Tribute to a sensei](https://reseuro.magzter.com/100x125/articles/5274/1736097/jkMf0OoOB1720094752969/TRIBUTE-TO-A-SENSEI.jpg)
Tribute to a sensei
The team at French visual development and game studio Umeshu Lovers walk us through creating their Akira Toriyama-inspired April Fools' demo
![DEVELOP ELECTRIC ATMOSPHERE WITH LIGHTNING EFFECTS](https://reseuro.magzter.com/100x125/articles/5274/1736097/KW7z42O651720094126560/DEVELOP-ELECTRIC-ATMOSPHERE-WITH-LIGHTNING-EFFECTS.jpg)
DEVELOP ELECTRIC ATMOSPHERE WITH LIGHTNING EFFECTS
Rob Redman delivers a bolt of brilliance with a quick guide to giving your scenes a high-voltage feeling
![BUILD A SELL-OUT STADIUM CROWD](https://reseuro.magzter.com/100x125/articles/5274/1736097/SWdS5zfdd1720093455624/BUILD-A-SELLOUT-STADIUM-CROWD.jpg)
BUILD A SELL-OUT STADIUM CROWD
Mario Leone takes to the stage with a step-by-step guide to creating an arena full of cheering people in Houdini
![DESIGN AND RENDER A SPELLBINDING CHARACTER](https://reseuro.magzter.com/100x125/articles/5274/1736097/SEandkhVQ1720092944247/DESIGN-AND-RENDER-A-SPELLBINDING-CHARACTER.jpg)
DESIGN AND RENDER A SPELLBINDING CHARACTER
Ivan Mironenko shares his process for creating a captivating figure in a bewitching scene