Lewis Bake, Newcastle
Sculpting big creatures and monsters is one thing, but posing them is a whole other skill.
'Breaking the symmetry' is where an artist will work on a creature with symmetry on until it is 'blocked-out', and then 'break' that symmetry (turn it off) to sculpt each side in a different way. Of course, we would keep the muscle groups and skeletal landmarks there, but they would look different depending on how the creature has moved. To pose a creature it is often the case that a model has to leave ZBrush and be rigged for animation. The 'rigger' creates a skeleton digitally and the sculpted creature is posed using that rig.
But what if you don't want to invest the time and effort into another program? In ZBrush there are two ways to pose a creature, and in this tutorial, I'll cover how to use masking to pose the model. The other way is to apply something called a ZSphere rig, which is a ZBrush-only way to add a posable frame to the models. ZBrush binds the model to the rig and you can adjust the pose as needed. It's a great system, but it can't be exported and used in other programs even though the posed model could.
Esta historia es de la edición Christmas 2022 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición Christmas 2022 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot