It's the third mission of the game, and, if this was Homeworld 2, I'd be screwed. Right now, I only have access to recon ships and interceptors - basic fighters that, per Homeworld's rock, paper, scissors design, are weak against the bigger, meaner frigates. And I've been tasked with securing an area protected by two bigger, meaner frigates.
But I'm not playing Homeworld 2. I'm playing its successor, a game that Blackbird Interactive describes as being 20 years in the making. A game that takes concepts once considered back then, but dismissed because the technology of the day just wasn't up to the task. I'm playing Homeworld 3, a space RTS that's all about terrain.
Those frigates are guarding a small segment of a colossal, derelict ship, which acts as the battlespace for this mission. Blackbird is keen to point out that the environmental artistry that Homeworld is known for the grandeur of space, its asteroid fields and derelict ships, is no longer just part of the skybox. It's now an active part of each mission.
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