I'm the ideal company employee. As soon as the ship lands, I'm off running toward the entrance or fire exit with no torch or weapon to weigh me down or take up precious item slots that could be used for scrap. I head in completely blind and race around, gathering as many shiny things as possible, like some demented magpie. Usually, I'm heading back to the ship with my stash before anyone else even sets foot in the interior. It's not much, but it's certainly honest work.
After taking my loot back to the ship, my strategy is to hang around transporting everything my crewmates find from the interior's entrance, all while skittishly preparing to take off and leave everyone behind at the first sign of danger. I may not be getting chased around by Coil-Heads or Brackens, but lugging around heavy scrap isn't easy. So when I heard that developer Zeekerss was adding a new tool that would halve the time and effort spent dragging cash registers and stop signs from point A to point B, I was pretty excited.
The item in question is the Cruiser, added in V55 back in early July-it's essentially just a van you can load all your scrap into and drive back and forth from the ship. It's fantastic in theory, but in practice the Cruiser is more lethal than anything else I've come across in this game. It costs 400 coins, which is not cheap. But I made the executive decision to spend every single penny on what I thought would be a revolutionary item-this was my first mistake.
RISKY BUSINESS
Esta historia es de la edición Holiday 2024 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición Holiday 2024 de PC Gamer US Edition.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios