Magic is rarely wondrous in its frequent videogame appearances. It harms, it heals and if you’re lucky it maybe transforms enemies into sheep or frogs. Not so in Age of Wonders 4 where it drives every component of this arcane 4X, transforming worlds, cities and the creatures that inhabit them. With your expansive collection of magical tomes, you can dabble with god-like powers to your heart’s content.
Age of Wonders 4’s structure should be familiar: you start with a single city, erect new buildings, develop the surrounding provinces, recruit armies and explore the map to find treasure and new enemies. Resources like food, gold and mana must be managed, rival rulers can be engaged diplomatically or aggressively, and eventually you’ll start working towards one of the victory conditions, perhaps focusing on magic, or maybe just conquering everyone.
But the latest game in this long-running series is still distinct from both its forebears. It makes this clear right away, when you pick the foundations of your magical empire. First, there’s the map. There’s an abundance of premade maps, including ones that are part of the story-driven campaign, but you can also spawn your own, selecting its traits. Maybe you want to conquer a frozen wasteland full of monsters, or a fiery hellscape split up by a molten sea, where the only safe route across is underground. There’s no dearth of compelling choices here, letting you make all sorts of exotic battlefields.
EMPIRE BUILDER
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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