The use of headsets in communication is increasing, and the demand for improving voice quality in all remote communication continues unabated. While in the past, mostly packaged and corded headsets were used with mobile phones, today's trend is toward advanced wireless Bluetooth headsets in a completely different price and quality range.
Nevertheless, a huge problem is still using such headsets in noisy situations while simultaneously moving the headset microphones farther away from the talker's mouth. This comfort for the user results in a substantial decrease in signal-to-noise ratio (SNR) for the talker's voice signal captured at the headset microphone. The latest technology helping to improve this situation is bone conduction sensors, especially in combination with in-ear headsets. However, testing and optimizing such devices is difficult since no appropriate test equipment is commercially available.
To improve the situation, we complement the HEAD acoustics Head-and-Torso Simulator (HATS) HMS II.3 LN-HEC (with type 4.4 artificial ear according to ITU-T P.57 [1]) with an actuator capable of generating structure-borne sound in the artificial ear. This way, a realistic simulation of the human structure-borne voice signal for in-ear headsets is possible.
This article provides background on human structure-borne sound measurement and simulation; on potential benefits of using structure-borne sound as an additional input signal for headset signal processing, and testing strategies and test results.
Human Structure-Borne SoundMeasurement and Simulation
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