This tutorial is an in-depth, step-by-step guide of my personal approach to creating a kimono in Marvelous Designer, from making the sewing pattern to exporting the complete garment. In addition, there will be some tips on how to import and handle the final mesh in ZBrush. The techniques can be applied to any other type of clothing.
This workflow is tailored towards the end goal of making the garment usable for realtime character production. The type of kimono created is a fantasy version concepted by Radoslav Topalov, as real ones usually cover the ankles and knees completely.
Marvelous Designer differs from most 3D software because it requires a little knowledge on how to sew clothes, as the software was created originally for tailors and dressmakers. If you are new to this discipline, doing some research prior to attempting this tutorial will help you. It is also advised to at least have a basic knowledge of MD.
At the beginning of this tutorial you will need a base mesh in a suitable pose for simulating clothes on top of it (ideally A-pose) or you can use one of the avatars provided in the software. It is important to use a real-world size model to achieve realistic results, as otherwise the simulation won’t work correctly.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot