Texture creation is reaching a level of breathtaking artistry both in real-time and rendered CGI. The team at Substance have long been leaders in providing texture creation tools that can quickly create a material for new artists, while also having the deep toolset that is demanded by the latest AAA games and feature films.
Substance Alchemist, launching in November 2019, is the latest application from Substance and it provides an exciting new methodology for texture creation and management. While on the surface Substance Alchemist does not appear to have the depth of Substance Designer or Substance Painter, that would be doing Substance Alchemist a disservice. Substance Alchemist offers a totally new methodology for creating tileable materials from either an artist’s asset base or from the excellent Substance Source material archive.
Substance Alchemist offers an easier way into material creation for artists of any skill level than any Substance app before it. Substance Alchemist replaces Bitmap2Material, which allowed a new material to be created from an image via a drag-and-drop workflow from practically any image source. Substance Alchemist improves this texture workflow significantly, allowing the mixing and matching of user-created materials, pre-existing Substance materials and those from Substance Source to create unique textures in minutes.
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