How the architects of Metro’s wilderness are handling life in the Mediterranean
Rising out of the ocean between Sicily and North Africa, the island chain of Malta has seen generations of settlers, traders and invaders come and go, its architecture a confusion of styles from across two continents. Take a stroll along the beaches of Sliema, one of its oldest towns, and you’ll spy open-air Roman baths spread out near fortifications constructed by the French Knights of St John, shadowed by blocks of holiday apartments. Inland, you’ll find terraces and art-nouveau houses erected during the island’s spell as a British colony. You may also stumble upon the headquarters of 4A Games, the latest addition to Malta’s cultural mosaic, which relocated to Sliema in 2014 following a revolution in the developer’s native Ukraine.
Much of the revolution – which led to a full-blown civil war in Ukraine’s easternmost provinces – unfolded just down the road from 4A’s original premises in Kiev; according to Deep Silver global brand manager Huw Beynon, team members would take part in anti-government protests after work, before the bullets began to fly. 4A’s California-born CEO Dean Sharpe insists, however, that the decision to move, in itself, had nothing to do with avoiding the violence. “Certainly, that may have affected the timing, but it was always part of the plan. Just in general, try moving a company some time! You’re talking about families, kids, school, trying to find apartments for people, visas, residency permits – it’s a really complicated process. So it wasn’t like, ‘Hey, war broke out. Let’s bail.‘”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image