4A Games steps out of the Metro system and into VR
We’ve only caught a few words of the presumably important briefing that our commander is dishing out as she drives us to the outpost we’ll be working from. Some of the details have stuck: we’ve been hired by Citadel Security to protect one of the last surviving colonies in the post-apocalyptic wastelands of Russia. Violent raiders and mutated creatures threaten the peace, while the temperatures brought about by a second ice age make even stepping outside perilous. But we’re more focused on all the buttons in this heavily armoured, and recently cosy, vehicle: we’ve lowered the electric windows and let the howling, frosty winds in; we’ve turned on the radio and are enjoying some jazz; and we’ve hurled a number of coffee cups and tablets out into the snow. As we pass a plane graveyard and pull up to the base entrance, an armed guard asks for ID. We hand him the photo card from the glovebox – time to be professional.
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