This is, conceptually at least, the modern indie game at its worst: Game X meets Game Y, with a twist.
Dandara borrows its gear-gated 2D structure from the Castlevania and Metroid games of yore. It overlays Dark Souls’ progression and checkpointing system, sparsely dotting the map with campsites at which your health, abilities and restorative items are recharged. Doing so respawns all the enemies you’ve dispatched – and you’ll never guess, but when you die you drop your accrued currency on your corpse, and have one life to get it back. And the twist? The titular heroine can’t run, or jump; she can only zip between two fixed points, the analogue stick lining up her destination, and a button press pinging her over there at speed.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image