One of the most impenetrable fighting games around shows its friendly side
When Infinite was announced at last year’s PlayStation Experience, Capcom made much hay of the Infinity Stones, a handy mechanical MacGuffin borrowed from Marvel lore. You choose your two warriors, and then a stone, which gives each team member an extra move to use in open play, and an Infinity Storm – a powerful, time-limited status buff – when a meter is filled. The Capcom line is that this mechanic does the job of a third character, and while that might be stretching things a bit, the Stones certainly offer something that wasn’t available in previous games in the series. Three are available in the build we play, and while we’ve little chance of understanding their true utility in the space of a couple of hours, the possibilities are already intriguing. An early favourite is the Space Stone, which when fully powered up traps the opponent in a rectangular box for a spell, limiting their moveset as well as their movement.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image