Buoyed by the warm reception that greeted last year’s sci-fi detective short Subsurface Circular, Mike Bithell has returned to the well within a brisk 10 months.
Buoyed by the warm reception that greeted last year’s sci-fi detective short Subsurface Circular, Mike Bithell has returned to the well within a brisk 10 months. Despite sharing half its title and all its interface with its predecessor, Bithell’s latest text-based narrative game has a markedly different focus. It’s still a talky, single-location drama – a kind of bottle episode in game form – but this time the stakes are much higher. As a global pandemic threatens humanity’s existence, a group of scientists aboard a seabound vessel are holding an alien visitor captive, trapped within the limited confines of the ship’s helipad. Could this interloper be responsible for the plague, or might they be able to offer a solution?
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image