Jensen Huang - Making His Own Reality
SME Magazine Singapore|March 2020
Today, we keep hearing that “technology is advancing at breakneck speeds” or “every year there are new technological innovations.”
Jensen Huang - Making His Own Reality

However, the average person might not be very aware of how drastic this pace of advancement actually is. We may be enjoying our 4K television experience now, but can you honestly say that you noticed the transition from 1080P television? Or even 720P and 480P for that matter? To truly appreciate the speed of our technological innovations, we will need to turn back the clock.

Just 10 years ago, HDTV has become widespread, with 4K still in its early stages of development; the iPhone 4 was just released.; Samsung’s Galaxy Note hadn’t even launched yet.

20 years ago, DVDs were the home media format of choice; flip phones were at the height of their popularity; and having 512 megabytes of RAM in your computer was a luxury.

The 1990s is when things were truly interesting. 2G cell phones were released; the first instance of e-commerce was unveiled; USB sticks were developed; portable MP3 players were created; and the World Wide Web came into being! It really does puts things into perspective. This very same technological advancements applies to computer graphics and video games. In 30 years, the video game industry went from being a popular home entertainment system into the most profitable slice of the entertainment industry as a whole; dwarfing the movie and music industry combined.

Part of what makes video gaming so popular these days are the hyperrealistic graphics that they are now capable of. With the introduction of virtual reality, it only is a matter of time before we can enjoy virtual entertainment as lividly at real life. However, in order to achieve such levels of graphical realism, one needs a powerful graphical processing unit (GPU) for their computer.

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