Imagine a virtual workplace that automatically changes depending on what you need to do. It might give you a big display when you are retouching a video, or a haptic keyboard and thesaurus for writing a report.
Imagine that by 2030 it has become commonplace to have a lifestyle involving working and socializing totally in virtual realms without ever physically leaving home.
As recently as last year, this seemed like a far-fetched futuristic fantasy. But truth is stranger than fiction. In early 2020, the Covid-19 pandemic struck in full force and the idea of working and socializing from home was no longer a theoretical proposition. To the contrary, for many of the world’s office workers, it was suddenly the new reality.
This ‘new normal’ involves long workdays in front of a laptop in video meetings with colleagues and business relations. The internet has become a working lifeline, and it has functioned surprisingly well; by and large, professional activity has continued and the job has been done. For many, the internet saved the day, and as a result, online activity has grown quite significantly on a global scale.
Yet, many realize that one thing is sorely missing – the technology to make up for the presence and immersion of the physical world. Spending your whole day in front of a flat screen with flat sound doesn’t even come close to the real experience of a face-to-face business meeting. For a digital meeting to be as interactive as the real thing, communications technology would need to take a big leap forward.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
The Last Case Of Benedict Fox
Dive into a twisted world of secret organizations, forbidden rituals, and cold-blooded murders in the evocative and hand-crafted Metroidvania that is The Last Case of Benedict Fox.
PENTIMENT
Set in 16th century Bavaria, Pentiment will take you on a narrative journey through the eyes of Journeyman Artist Andreas Maler who is working in the bygone scriptorium of Kiersau Abbey during a time of great social unrest.
MINECRAFT Legends
Developed by Mojang Studios in partnership with Blackbird Interactive, Minecraft Legends takes you to the Minecraft universe in a fun and unique new way, as you lead your allies in heroic battles to defend the Overworld.
WO LONG FALLEN DYNASTY
A joint creation by Team NINJA producers Fumihiko Yasuda (Nioh) and Masaaki Yamagiwa (Bloodborne), Wo Long: Fallen Dynasty follows the dramatic, action-packed story of a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty where demons plague the Three Kingdoms.
A PLAGUE TALE REQUIEM
A Plague Tale: Requiem—the sequel to the critically acclaimed A Plague Tale: Innocence by Asobo Studio and Focus Entertainment— will be officially available on October 18; pre-order it now on Xbox Series X|S and PC.
GROUNDED
Finally, after almost two years since the first announcement, Grounded is preparing to leave Game Preview this September as it launches its full 1.0 release.
SCORN
Scorn is an atmospheric first-person horror adventure set in a nightmarish universe of odd forms and sombre tapestry. It is designed around the idea of “being thrown into the world.”
FLINTLOCK THE SIEGE OF DAWN
Join humanity’s last stand as gods and guns collide in an all-new action-RPG open-world adventure.
HIGH ON LIFE
Fresh out of high school with no job and no ambition, you’ve really got nothing going for you until an alien cartel that wants to get high offhumanity invades Earth. These interstellar cartel creeps aren’t just taking over our stuff— they’re using humans as drugs.
RAVENLOK
Brought to you by the team behind the award-winning adventure Echo Generation, Ravenlok is the final game in the studio’s voxel trilogy. Savour the handcrafted adventure with their signature 3D pixel art style in stunning 4K resolution at 60fps.