OS: A Linux
CPU: Dual core 2.4GHz+
Mem: 4GB
GPU: 1GB VRAM
HDD: 500MB
In the Dwarven Year 250, the stubby reach of dwarfkind had touched every procedurally generated rock in Ruspsmata, from The Problematic Steppe to The Dune of Hermits, from The Prairie of Pregnancy to the Jungle of Conflagration. Not an inch of stone had not known dwarven steel, yet one dark depth had so far eluded colonisation. “Leave the skies to the birds,” sang the Dwarven king – probably, we’re making this bit up – “the Underworld shall be ours.”
Dwarf Fortress is several things at once. It’s The Sims and NetHack and Dungeon Keeper and Minecraft. It’s a vast, simulated fantasy world, generated just for you, with races and religions and history and wars and dwarves whose fingernails grow. It’s also infamously difficult, featuring only ASCII visuals and labyrinthine menus. Yet Dwarf Fortress’s reluctance to expend even a joule of energy in prettying itself results in astonishing complexity.
Bidwell the dwarf sets to work dismantling the wagon and turning the wood into beds. Mohr and Effy begin to scoop out a shallow hole. The others busy themselves stockpiling the food, furniture and fuel they arrived with. Over days, seven bedrooms are carved out of the rock, indoor stores are created, as are workshops and kitchens. Peers happily builds doors. Bidwell constructs tables and chairs for a dining room. His puppy is stung by a bumblebee in an attempt to ironically frame just how peril-free life is.
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