SPECS
Minimum
CPU: Intel Core i3 64-bit
Mem: 3GB
GPU: OpenGL 3.2
HDD: 2GB
Calling all narrative video game fans – there’s a theoretical game you’ve already dreamed about. It’s an impossible fusion of deliberately crafted stories and pure systems-driven anecdotes, all lending themselves to stories of your own like procedurally generated bricks.
Wildermyth is that game. It is real. And it is wonderful. This tactical RPG imbues your every fantasy adventurer with life, turning dynamic character hooks and subplots into people you recognise and cherish. Funny and thoughtful and painfully mortal people.
Campaigns start with a few randomised heroes defending their home. They’ll mean nothing to you at first, in their opening fight. Just a jumble of pieces, an old police composite. But soon things will start to happen. While travelling to the next encounter, they’ll rescue a chicken. Your hunter will refuse to enter a village, and a prompt will ask if you want to press them. You’ll notice two of your party have formed a rivalry, and are getting bonuses to their critical hit (stunting”, a far better term) chance as they one-up each other.
And then they die. Except... probably not right away. When someone falls, you choose what happens. They could escape but lose a limb. Someone could push them aside, permanently injuring herself to save her friend. Or you could let them die, but take their attacker down with them. This sounds like a bad trade, tactically. But before long you’ll do it, because it feels right. It’s the right time for it, and how they’d want to go.
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