SEGA EUROPE’S senior VP of commercial publishing talks console ports.
What motivates your choice of which old console games to bring to PC?
If I asked you to write me a list of the ten games you want Sega to bring out on PC, it probably isn’t any different from the list [we have]. What motivates that [is] that people just have an affinity with [our] games, and there’s no surprise in the games that would be on that list.
We recently launched Bayonetta and Vanquish, and prior to that we launched Valkyria Chronicles. Further back, we launched Typing of the Dead – and all of these games that are either delivering the experiences that the community wants, or they’re enabling us to understand how the community plays those games and how the community interacts. I think when we launched Bayonetta, straight away on Steam I saw somebody say, ‘We want to see these games on Steam now! Sega, we want to see you working on these!’ And we’re looking at that and we say, ‘Yeah, we know! We know!’ – and we want to work on them as well, and we haven’t finished. We just haven’t finished with Vanquish and Bayonetta, we’re still there – we are actively working on other games as we speak. We’re not ready to tell you what they are, but there will be news coming out in the next few months.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios