Hands-on with Capcom’s other big fighting game
Given the growth of Marvel into a colossus, it’s surprising to see a new MvC game. You can only imagine how much more complicated it is to secure the rights to this scrap for the ages, but here we are. This time it’s been reworked into a two-on-two format, as opposed to three-on-three battles. In doing so, there’s been some interesting changes.
The game now uses a four-button layout for strikes – light and heavy punches and kicks – plus a button to use an Infinity Stone and one to tag in your partner. Accessibility is one of the game’s main design pillars. Executive producer Peter ‘ComboFiend’ Rosas stated that the team “expects a lot of new players to show up, so however long they have they’ll be able to pick up a pad, see their favourite hero and have fun”. It is possible to mash light punch and your character will perform a basic combo, for example, while pushing heavy punch and kick will unleash a super move.
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