Project Cars 2
Xbox: The Official Magazine|May 2017

Jumping in the front seat for this speedlicious sequel

Ben Maxwell
Project Cars 2

Videogames should be fun. It’s a controversial position, we know, but we just can’t help but go all gooey for the ones that want to show us a good time. That doesn’t mean we’re not up for being challenged along the way, of course, but it’s always more enjoyable when we’re not grimacing, shouting or, you know, miserable.

That awkward disconnect between challenge and enjoyment has long been an aspect of simulation games – and, indeed, many of the games that sit further from the sim end of the spectrum but still embrace the same ethos – and has ironically pushed some of the racing games which cherish authenticity furthest from the real experience of driving.

Tarmac circuits aren’t slicked in oil, after all, and for the most part real cars are surprisingly forgiving on track, even at speed. They’re fun to hustle, and most mistakes will just result in a slower lap time rather than an out-of-control spin into the nearest indestructible barrier. That sense of fun is what Slightly Mad is attempting to capture with Project

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